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Alberich the Enchanter
Enchanting Safeguard

Enchanting Safeguard

Talk to Alberich the Enchanter to enchant your equipment. Enchanting will increase the stats of your gear, but will cost you gold and enchant scrolls. Once you have enchanted your equip to level 7, you risk failing and being demoted, to prevent this, use a cash item called the Enchanting Safeguard

Enchant Levels[]

This table shows how much increase in stats for each enchant level as well as how many levels the gear will lose if the enchantment fails. Also shows how likely the enchant will pass (probability).

Levels 1-6 will not lost any levels, levels 7-9 will lose one (1) level upon failing and levels 10-20 will be demoted all the way to level 7. You will gain nothing if you fail and will not get any of your money back.

Level Bonus (%) Probability (%) Penalty (Levels)
1 2 100 0
2 5 80 0
3 9 60 0
4 14 50 0
5 20 45 0
6 27 35 0
7 35 50 -1
8 44 40 -1
9 54 35 -1
10 65 50 -3
11 77 40 -4
12 90 30 -5
13 104 20 -6
14 119 10 -7
15 135 10 -8
16 152 10 -9
17 170 10 -10
18 189 10 -11
19 209 10 -12
20 230 10 -13

Cost[]

Listed here are the costs associated with each type of equipment and level. 

Weapons & Caps (Hats)[]

Item Level Scrolls Gold
1 2 700
10 2 3500
20 3 8750
30 3 17 500
40 4 35 000
50 4 70 000
60 6 140 000
70 6 280 000

Coats, Pants, Gloves, Shoes & Capes[]

Item Level Scrolls Gold
1 1 210
10 1 1050
20 2 2800
30 2 5600
40 2 11 200
50 2 22 400
60 3 44 800
70 3 84 000

Longcoats & Shields[]

Item Level Scrolls Gold
1 2 420
10 2 2100
20 2 5600
30 2 11 200
40 3 22 400
50 3 44 800
60 4 89 600
70 4 168 000
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